<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="0.91">
<channel>
  <title>!!!Willkommen bei den LHW`lern!!!</title>
  <link>http://www.lhwclan.de</link>
  <description>Clannews von Legendary Heroes of Wolfenstein</description>
  <language>de-de</language>
  <copyright>2012 Legendary Heroes of Wolfenstein</copyright>
  <item>
    <pubDate>Sun, 29 Jan 2012 10:00:00 +0100</pubDate>
    <author>LHW_Budy</author>
    <title>Alles gute</title>
    <description>
 
 Quelle    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=105</link>
  </item>
  <item>
    <pubDate>Sat, 28 Jan 2012 18:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>10 besten Killserien</title>
    <description> 
 
 
[youtube]http://www.youtube.com/watch?v=pSTC7LBcQ7Y[/youtube]    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=104</link>
  </item>
  <item>
    <pubDate>Sat, 21 Jan 2012 09:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Wie fliegt man einen Jet</title>
    <description>GameStar hat dazu ein sehr interessantes und lustiges Video gemacht.
 
 
 [youtube]http://www.youtube.com/watch?v=uo1QShEvZd4[/youtube]    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=102</link>
  </item>
  <item>
    <pubDate>Mon, 09 Jan 2012 05:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Zuviel Zeit mit Hardware</title>
    <description> [youtube]http://www.youtube.com/watch?v=PHUBE4b2qMIfeature=player_embedded#![/youtube]    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=101</link>
  </item>
  <item>
    <pubDate>Sat, 24 Dec 2011 12:00:00 +0100</pubDate>
    <author>LHW_Budy</author>
    <title>Frohr Weinachten</title>
    <description>Quelle
Quelle    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=100</link>
  </item>
  <item>
    <pubDate>Fri, 23 Dec 2011 10:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Frohe Weihnachten</title>
    <description>[youtube]http://www.youtube.com/watch?v=8XG4jY9MCYkfeature=player_embedded#![/youtube]     </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=99</link>
  </item>
  <item>
    <pubDate>Wed, 14 Dec 2011 10:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Die neuen alten Maps</title>
    <description>Nach gestrigen Schwierigkeiten mit Origin und einem sehr lange dauernden Update der Server lief heute morgen unser Server wieder einwandfrei. Ich habe den Server so eingestellt, dass alle neuen Maps erst in CQ64 und danach in Rush laufen. Das bleibt solange, bis wir uns auf eine umfassende Maprotation geeinigt haben.
 
Die Schwierigkeiten mit Origin von gestern lassen sich mit der Tatsache erklaeren, dass gestern ein Patch fuer NfS the Run, der Start fuer B2K und das im Moment meistgesuchte MMORPG (Star Wars The Old Republic) erschienen sind mit allen drei Events schien Origin fuer PC Spieler extrem ueberlastet zu sein. Diese Probleme sind aber behoben und wie schon erwaehnt heute frueh konnte ich ohne Probleme spielen.    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=98</link>
  </item>
  <item>
    <pubDate>Sat, 10 Dec 2011 15:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Moegliche Aenderungen durch die naechten Patches</title>
    <description>
Slightly increased the AEK971 recoil.
Slightly increased the ASVAL recoil.
Added Extended Mags to the ASVAL.
Slightly increased the recoil on the M249.
Reduced the recoil of the SKS rifle.
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
Increased the damage of the G3, M60, and M240 at close range.
Claymores can now detonate from vehicles and can be used to disable  jeeps or kill the passengers in light jeeps. Claymores will not do any  damage to heavy vehicles.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
C4 will no longer be detonatable after a player respawns, if the  player is revived within 5 seconds he can still detonate his C4.
The player may now have a maximum number of mines which will persist  after the player’s death. Deploying more than the maximum of 6 mines  will remove a previous mine from the world.
Claymores now also persist through death, the player can have 2 claymores planted.
9x39mm rounds no longer benefit from the Sniper headshot bonus.
Increased the damage of the 9x39mm rounds.
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Increased the damage of the .357 and .44 magnum rounds at max range.
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
Tweaked IRNV to be more consistent across all levels.
Fixed a rendering issue with IRNV view when taking damage.
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
The spread for Flechette rounds has been reduced slightly on all shotguns.
The spread for buckshot has been reduced on the M1014, DAO-12, and  S12k. These weapons have an accuracy advantage over the USAS12 but are  not as accurate as the 870.
Semiautomatic weapons will no longer "jam” if the player presses  fire faster than the weapon is capable of shooting. Some semi automatic  weapons have had their rates of fire adjusted to fit this change.
Slightly reduced the effective blast radius of the RPG, SMAW, and  40mm grenade projectiles against infantry. Reduced the total number of  RPG and SMAW missiles carried from 5 to 4.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.
Increased the damage the MBT’s primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Slightly reduced the damage of Jet cannons.
Increased RPG and SMAW damage against aircraft.
Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Helicopter guns should now suppress correctly.
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Increased the power of explosions from cars and other explosive static objects.
Dying from the explosion of a car or other explosive static object  should now correctly credit the player who caused the explosion.
Adjusted the F35s Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.
Increased the spawn protection time from 1sec to 2sec. The  protection will still be immediately canceled as soon as the player  moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.

Via Battlelog.    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=97</link>
  </item>
  <item>
    <pubDate>Wed, 07 Dec 2011 22:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>ESL Cup</title>
    <description>[youtube]http://www.youtube.com/watch?v=yk6OonStxqwfeature=youtube_gdata_player[/youtube]    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=96</link>
  </item>
  <item>
    <pubDate>Sat, 03 Dec 2011 07:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Der naechste Patch ist angekuendigt.</title>
    <description>Es wurde ien Aenderungsliste fuer den naechsten Battlefield 3 Patch veroeffentlicht. Gepalnt ist, dass der Patch in der naechsten Woche veroeffentlicht wird.
... wir werden sehen
 
hier die Liste der Aenderungen
Bugfixes:

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=95</link>
  </item>
  <item>
    <pubDate>Wed, 30 Nov 2011 06:30:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Vergleich der Battlefield 2 Karten mit dem neuen Mappack</title>
    <description> [youtube]http://www.youtube.com/watch?v=18IF4FAjr_Efeature=uploademail[/youtube]
 
 
     </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=93</link>
  </item>
  <item>
    <pubDate>Wed, 30 Nov 2011 06:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Releasedate fuer Road to Karkant</title>
    <description>Durch einen kleinen Fehler ist das wahrscheinliche Veroeffentlichungsdatum vom Mappack Strike at Karkant oeffentlich geworden..
Danach soll das DLC fuer die PS3 am 7.12. erscheinen. ( Eine Woche frueher als fuer alle anderen Plattformen) Damit steht das Datum mit dem 14.12.2011 fest...
 
 
UPDATE...
 
Gestern veroeffentlichte EA das offizielle Veroeffentlichungsdatum fuer das Mappack Strike at Karkant. Die Veroeffentlichung rueckt noch einen Tag naeher an uns heran. Fuer die PS3 ist das Spiel fuer den 06.12. (naechste Woche Dienstag) und fuer den PC und die xBox am 13.12. (uebernaechste Woche Dienstag) angekuendigt.    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=94</link>
  </item>
  <item>
    <pubDate>Tue, 29 Nov 2011 08:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>Neue Grafik-Treiber</title>
    <description>Seit dem letzten Update sind ein paar Wochen ins Land gegangen. Am heutigen Tag haben sowohl NVIDIA als auch AMD/ATI ein neues Softwarepaket veroeffentlicht, das in Verbindung mit Battlefield 3 wieder einige Fehler auf Seiten der Grafik verbessern soll.   

NVIDIA 290.36 Beta 
 
 
Fixes some random instances of triangular artifacts when playing Battlefield 3.

Fixes corruption and flickering of some objects in Battlefield 3 in the New York single-player level when anti-aliasing is enabled.
Fixes mouse cursor flickering and shaking in Crysis 2, Battlefield: Bad Company 2, Deus Ex and Civilization V when SLI is enabled when using 3DTV Play.

AMD Catalyst 11.11b 
 
Battlefield 3 – Resolves intermittent corruption seen when playing the game at specific camera angles

 "Quelle Battlefield-inside"
 
Die Treiber sind auf den einschlaegigen Seiten zu finden...    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=92</link>
  </item>
  <item>
    <pubDate>Sat, 26 Nov 2011 13:00:00 +0100</pubDate>
    <author>Wieselchen</author>
    <title>Pratenpartei INTV</title>
    <description>unser Boomel in Aktion :-)
 
[youtube]http://www.youtube.com/watch?v=Gs2U9GdAOKM[/youtube]
     </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=91</link>
  </item>
  <item>
    <pubDate>Tue, 22 Nov 2011 14:00:00 +0100</pubDate>
    <author>LHW_BULLWAI</author>
    <title>wie brutal</title>
    <description> [youtube]http://www.youtube.com/watch?v=7ft2j6J4NcYNR=1[/youtube]    </description>
    <link>http://www.lhwclan.de/news/?action=show&amp;id=90</link>
  </item>
</channel>
</rss>
